The resulting V-Ray Proxy file can be imported back in 3ds Max using the Drag and Drop functionality or the V-Ray Proxy Importer. Start the V-Ray Rendering process to export the.$.VrayDisplacementMod.write_vrmesh="C:\\path\\to\\file.vrmesh" Note: replace the file path and the output file name in the string according to your needs. Open the 3ds Max MAXScript Listener from the Scripting menu.Note: The object should have a V-Ray Displacement modifier in 3d mapping mode Select the desired object in the viewport.Once converted to V-Ray Proxy object, the geometry can be also imported to native 3ds Max mesh using the Import as mesh functionality. V-Ray 5 has an experimental option that allows converting scene objects with a V-Ray Displacement modifier to a V-Ray Proxy (.vrmesh) file.
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